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D&d wolf stats
D&d wolf stats




d&d wolf stats

Most werewolves do not migrate long after suffering from urbane land in the wild, Werewolf 5e form packages which also comprise wolves and frightening wolves. When your opponents are very best in power and quantity, you can change into an animal that can improve the circumstances but maybe more miserable.Ī D&D Werewolf can shield armaments infusion type however, it recommends tearing enemies with its prevailing nails and bites. In the 5eWerewolf type, you cannot rest for a long time you can take short breaks.įor a few wolves, it means rest time, but for you, it is a time to fight, whether it is against your wizards or Dnd Werewolf, or anything silly to cross your track throughout your “time of the month.” Either you select or cursing with this problem, but it can help you. Due to the complete Moon rising high into the dark sky, it brightens the grounds, forests, and streams of the country. Hit: (1d6 + 2) piercing damage.Ī Dnd 5e Werewolf is a violent creature who can appear as a wolf, or in a frightening fusion type-a fierce and well-muscled human structure topped the head of a mad wolf. Ranged Weapon Attack: +4 to hit, reach 20/60 ft., one creature. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

d&d wolf stats

  • Spear (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d8 + 2) piercing damage.
  • Claws (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (2d4 + 2) slashing damage.
  • If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy
  • Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 2) piercing damage.
  • Multiattack (Humanoid or Hybrid Form Only). The werewolf makes two attacks: one with its bite and one with its claws or spear.
  • The werewolf has an advantage on Wisdom (Perception) checks that rely on hearing or smell. Any equipment it is wearing or carrying isn’t transformed. Its statistics, other than its AC, are the same in each form. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid.
  • Languages Common (Can’t Speak In Wolf Form).
  • Damage Immunities Bludgeoning, Piercing and Slashing From Nonmagical Attacks Not Made With Silvered Weapons.
  • Armor Class 11 (In Humanoid Form, 12 In Wolf Or Hybrid Form).
  • Medium humanoid (human, shapechanger), chaotic evil






    D&d wolf stats